A downloadable game for Windows
Stranded is my fourth of ten prototypes of the BTK's Game-A-Week course. This week's design had to focus on exploration. My focus with this project was to experiment a bit with a walking-simulator-esque atmosphere, and try to convey the game's feeling without a line of text or dialogue. Feel free to walk around!
Game-A-Week is an intensive project module in which students will create about ten prototype games over the semester, (almost) one per week. The aim of this class is to get students comfortable with the practice of rapid prototyping: working quickly to create a small playable game that effectively proves or disproves a design concept. Drawing influence from game jams, the class will prompt students with weekly thematic, aesthetic, or mechanical constraints (e.g. “time” or “nature" or “one-button input”). The hope is that students will practice design, incorporating those lessons into their practice when developing longer-form games in the future.
Week #4: 23.04.2019 - 30.04.2019.
Game is by me.
Royalty free music is Slow Motion by www.bensound.com.
Supervised by Prof. Csongor Baranyai as part of the Game-A-Week project course in the summer semester of 2019.
The downloadable zip contains all the necessary files for the game.
Only intended for 1920 x 1080 resolution!
A keyboard with the A and D buttons is necessary to play :)
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